Doom Review

Platforms: Xbox One, Playstation 4, PC.
Developers: id Software       Publisher: Bethesda Softworks
Players: 1 / Online Multiplayer       Release Date: May 13, 2016


Hell of a ride.

Doom is back and rebooted (kind of), and frankly more than capably claims its past glory. Skipping over the events of Doom 3, apart from a few nods and a thankfully maintained art direction, Doom is an entirely new beast that both harks back to what made the originals so timeless whilst catapulting the game play forwards in new and interesting ways. With its adrenaline fueled campaign that knocks it out of the park, a competent multiplayer and the novel snapmap mode, Doom certainly presents a meaty package for players to get stuck into.

The campaign is the heart and soul of this package, offering a good 8-12 hours of demon slaughtering fun depending on how much of a completionist you are. Time is never wasted when getting into the action, throwing you into a room full of zombies armed with nothing but a pistol and the tongue in cheek message of “Demon invasion in progress” on the terminals, and the pace only quickens from there on. A handful of cut scenes and some explanatory narration are all that slow down the demon killing that for all intents and purposes can be played with no attention to the story whatsoever. That’s not to say id Software haven’t given the details attention; all the weapons, demons, areas etc have plenty of interesting data entries to be unlocked, its just that its wisely kept to one side allowing those who want to keep strictly to the action to do just that. Taking a moment to pause and explore is well worth it though as each level is intricately designed, jam packed with secrets and interesting combat advantages that will reward the curious player. Classic Doom levels are even hidden around as a great reward for long term fans.

Even hell looks exquisite.
Even hell looks exquisite.

Killing demons is where its at however, and id deliver fully here. With a quick base movement speed, vast weapon inventory and no need for reloading, this begins as a classic Doom brought into present day. But as you play on new features will be revealed that not only add an extra layer of depth to Doom, but come to redefine its moment to moment game play entirely. First and foremost are its glory kills, brutal executions performable on weakened enemies, that not only provide a glorious animation but also healing. Having these executions grant much needed health push the player into being more aggressive, chasing the next execution to stay healthy, and despite a somewhat limited number of animations these never get old. The addition of a double jump and mantling edges only further the emphasis on movement in Doom, which coupled with a roster of incredibly aggressive demons writes camping and taking cover off entirely. Every skirmish is a tense battle for survival as you sprint from enemy to enemy, then away from, all in order to pick each foe off one by one whilst staying one step ahead. The reliance on arena based encounters can become slightly too much as the later levels throw one after another at you, but when you’re in the fight Doom manages to remain frantically fun from beginning to end even after the new additions have long run out.

Both the weapons and demons stand out here, most managing to be unique and bringing something new to the table. Imps are more agile than ever, throwing fireballs as they jump and never failing to keep you on your toes. Even towering foes like the Barons of Hell charge at you full tilt, leaping through the air to close the distance alarmingly quickly. In terms of art direction a brilliant balance is met between the more cartoonish renditions of the originals and Doom 3’s more serious take. The more garish enemies maintain their iconic looks whilst not looking out of place in the realistic setting, with the Pinkies in particular being a thrill to battle. The most striking makeovers are given the bosses however, with each battle consisting of non stop dodging and retaliation when possible against a never ending wave of sudden but well telegraphed attacks. Boss encounters aren’t reinvented, but with current first person shooters being reluctant to push the boat out with boss battles its refreshing to see Doom once again stand tall as an example to the rest.

When it comes to weapons Doom has taken a similar approach to reinvention, with every gun boasting the simplicity of the originals whilst having optional modifications that in turn make them far more versatile. The way these upgrades are handled is well done, with each one requiring certain actions to be performed to be improved, encouraging you to mix things up in scenarios where you’d otherwise be sticking to the same old tactics. Not all the weapons are created equal however, especially with the raw power of the super shotgun rendering the initial shotgun obsolete early on, unfortunate given how both are good fun to use. Its hard to knock Doom for this too much however, as the great array of modifications do give even the weaker weapons more opportunity later in the game. The chainsaw and BFG are both tweaked well here as well. The chainsaw is now a lethal one hit kill against any enemy given enough of the precious fuel is available, and it also causes said enemy to explode in a fountain of ammo, making it an incredibly useful tool that you’ll carefully deliberate when to use. Likewise with the BFG, it still clears rooms with ease but no longer steam rolls over bosses, instead it stuns and even cancels their attacks, giving windows of opportunity in these tense fights rather than removing the challenge completely.

Each and every demon wants you dead.
Each and every demon wants you dead.

Doom both looks and sounds beautiful. Apart from the occasional clipping of the scenery when glory killing everything runs without a hitch no matter how busy the fight gets. Both the cold lab areas and ominous landscapes of Hell are rendered fantastically, making both a joy to root around. The sound direction is also top notch, with every gunshot and demon snarl sounding rawly tangible. Mick Gordon’s heavy industrial soundtrack also deserves a special mention, its ability to slowly ramp up the tension in every fight certainly got the blood pumping in each and every encounter.

Outside of the single player Doom still has a lot to offer. The multiplayer component can match the chaotic fun found in the campaign at points, but unfortunately its emphasis on loadouts seems to undermine the arena shooter heyday its attempting to recapture. The new Demon runes that allow players to become demons to wreak havoc are a great feature however, as they shift the flow each match substantially with their risk reward element of having the chance of becoming the demon yourself should you manage to slay it. The Snapmap mode is sure to offer hours of fun to the more creative players too, with this robust but easy to use level editor enabling you to create anything from co-op levels to multiplayer maps. The current low max enemy cap does hold it back when it comes to creating some grander levels, but investing some time in this mode soon reveals just how much it has to offer.


Verdict

Doom is back in a big way. Its campaign offers up the classic straight forward thrills of the originals whilst mixing up the moment to moment action in some ingenious ways. From beginning to end its a non stop roller coaster that never lets up on the action, placing a firm emphasis on pushing the attack to prevent encounters from ever becoming repetitive. Elsewhere its multiplayer component offers some fun but short lived action, but Snapmap offers a powerful creative tool to those willing to invest some time in this novel feature. Welcome back Doom.

Hits

+ Insane campaign that encourages aggressive mobility
+ Tenacious demons and memorable bosses
+ Great roster of weaponry and modifications
+ Abundance of secrets hidden among its complex levels
+ Soundtrack will have you sweating
+ Snapmap is a versatile feature

Misses

Multiplayer doesn’t match the simple thrills of the campaign
Reliance on arena based encounters4starsHit

X-Men: Apocalypse Review

Run time: 144 mins       Certificate: 12A
Director: Bryan Singer
Cast: James McAvoy, Michael Fassbender, Jennifer Lawrence.
Release Date: May 27, 2016.


Days of Glory Passed

After Matthew Vaughn injected new life into the tired X-men franchise with First Class, Bryan Singer managed to follow up his groundwork with the well crafted Days of Future Past. Its disappointing then to see that after this turnaround for the series it slumps right back into Last Stand territory with its newest entry. Its predecessors haven’t been perfect, but they have committed to seeing through some of their more complex themes rather than chase the usual comic book action schtick. Apocalypse however is generic in the worst possible sense. Its story half baked, the characters barely see any development, and those that do have been through these motions before. Being generic isn’t necessarily a bad thing if the quality is there, but when each and every scene is run through to the next as if Singer has switched into auto pilot for super hero blockbusters the end result can’t be viewed as anything but lazy.

X-men: Apocalypse isn’t necessarily a write off, but it only achieves success on the most base of levels. It ticks many of the boxes for X-men film fans, but when its predecessors have done that and more you’re left asking yourself whether it was worth building to this point. There’s mass destruction as the title implies, some genuine heart behind Magneto’s out of character but well executed arch and some genuine fun to be had seeing Xavier’s school for gifted youngsters come along. Its just that much of this is what’s expected of the franchise at this point, a given if you will, and its all that there is to enjoy amidst the uninspired chaos the screenplay doles out.

The new cast have little time to differentiate themselves before being forced into matching outfits.
New faces have little time to differentiate themselves before being forced into matching outfits.

An early discussion of Star Wars (the students viewing of Return of the Jedi being perhaps the only reference to it being the 80’s apart from the costume design) is oddly self referential, their agreement that “the third one was the worst” a shameless stab at Ratner’s much maligned Last Stand. But what they’re saying is worryingly true of this third installment as well. “There wouldn’t be any without the first” chimes Jean Grey as you begin to realise Days of Future Past owed far more to First Class than you initially thought. Now in Ratner’s shoes Singer desperately tries to recapture the past glories of the franchise, losing sight of creating something original along the way. One sequence involving nuclear warheads falls flat in its attempt to replicate the similar tensions found in First Class. Likewise a repeat trip to Stryker’s lab is seemingly random in terms of plot and once more fails to match the effectiveness the setting had in X-men 2. Oh and Quicksilver? He’s yet another one scene wonder, and that one scene harks heavily back to his brilliant Days of Future Past moment.

What’s new in Apocalypse is a fairly mixed bag. The big bad himself is both intimidating and comical in appearance, succeeding in conveying a genuinely ominous presence whilst at the same time remaining disappointingly vague in terms of motivation. He’s certainly on a mission, but you’ll never know why; a particularly confusing omission considering the claims of his powers of persuasion. The young batch of new but familiar mutants all serve their purpose but nothing more, and the four horseman (once horsemanified) do even less apart from Magneto.

Apocalypse can be an ominous villain.
Apocalypse can be an ominous villain.

Again this may not have been so bad if they delivered in terms of spectacle when it came to the action, but the battle royale it culminates in is oddly bland given the array powers there are to play with. The final confrontation is perhaps the greatest offender; putting forth a solid ten minutes of action seemingly devoid of any movement (quite literally). Its even finished with a lack luster flourish after teasing what could have been a far more clever twist to end the monotony. Haphazard CGI doesn’t help matters either when so much of the destruction relies upon it, with some shots such as Psylocke running across a rooftop (fully computer generated herself for no reason) frankly being hard to take seriously. With so much destruction happening off screen it all comes across as jarringly detached, with the staggeringly high death toll barely affecting those on screen let alone the viewer.

James McAvoy and Michael Fassbender once more slip into their roles effortlessly, but its a shame that all the material they’re given is the same they’ve tackled twice before with no new ground to tread. Oscar Isaac certainly shows range as Apocalypse despite being caked in prosthetics but his efforts rarely land given that the script offers zero depth for its titular character. Jennifer Lawrence’s Mystique is once again placed in the spotlight despite everything, an even more difficult choice to get behind given her fatigued delivery of each and every line. Evan Peters still has fun as the likeable Quicksilver, but is hampered by being utilised as a set piece early on only to be overlooked as a character. The newer faces are all serviceable, though some such as Jubilee and Angel offer nothing to the proceedings, but are mostly lost in the mix given the size of the cast. And last but not least, the trailer spoiled cameo of Wolverine is a delight to see, but is made harder to enjoy given the fact that the film goes out of its way to make it possible, pacing be damned.


Verdict

X-men: Apocalypse ticks all of the boxes for a summer blockbuster, and the Fassbender/McAvoy duo deliver once more. But apart from a handful of well executed moments and laughs it all seems hollow, trudging from scene to scene with little heart or care for the characters the series has built up. Unfortunately these characters are robbed of their individuality long before they’re suited back in the matching black leathers. Bryan Singer’s Last Stand then, an uninspired end to what could have been so much more.

Hits

+ McAvoy and Fassbender chemistry.
+ Brutal cameo delivers.
+ Goes big in terms of action and cast…

Misses

…but fails to make either of these resonate.
Apocalypse undermined by his lack of motive.
Reliance on past material to carry the film.
Newcomers are given little chance to make an impression.
Jennifer Lawrence lacks charisma.
Poor effects hamper the grander action.

Overall Rating2starsMiss

Captain America: Civil War Review

Run time: 147 mins       Certificate: 12A
Directors: Anthony and Joe Russo.
Cast: Chris Evans, Robert Downey Jr., Sebastian Stan.
Release Date: May 6, 2016.


Marvel at it all.

Civil War is a big film, one so big it could have fallen apart easily if it were in the wrong hands, but Joe and Anthony Russo pull it all off deftly. Its both a bombastic smack down of heroes and an emotionally driven thriller, both a culmination of the past 8 years of scene setting the previous Marvel entries have built and a deeply personal tale for the franchises two front men. This is a bar setting event of a film that, like its comic counterpart, will be discussed long into Marvel’s future. Flawless then? Pretty much.

The simple crux of the film is perhaps its main strength. Its a busy scene, with what is arguably the biggest roster of heroes on screen at once, but every character and plot thread is attended to. The heady political cause for the rift in our Avengers is never tip toed around, leading to some sharply written discussions that already deliver before anyone starts throwing punches. Catching War Machine label Captain America as ‘dangerously arrogant’ is just the beginning, and these handful of discussions will have audiences dreading what’s to come with their pinpoint delivery. No matter who’s disagreeing with who however, everything is anchored by the relationship between Cap and his brainwashed pal Bucky and the mission they share. Having this simple but rawly effective thread drive the narrative is a stroke of genius, giving the epic action and personal finale a through line for the audience to care about no matter what. Sometimes the cogs can be felt turning events into place and the film almost globe trots too much for its own good but it never holds the pace back given the urgency of what’s unfolding in front of you.

Black Panther is a brilliant new addition to the universe.
Black Panther is a brilliant new addition to the universe.

Having such well developed characters truly helps sell the divide as well, as series veterans and newcomers alike are given well defined motivations, and even those who aren’t given as much screen time generally benefit from having had their personas established prior to even appearing here. You don’t need to be a Marvel buff to understand each sides argument, but Christopher Markus and Stephen McFeely (writing for Captain America for the third time) don’t shy away from drawing from these characters histories either making these some of the most organic representations written. Tonally this comes across as Marvel’s most confident film yet as well, the Russo’s juggling the cerebral and darker elements along with the levity of the larger than life characters ably, never losing sight of the purpose of each scene to the action or laughs.

Its a wonder then that with so much to achieve in terms of plot and dialogue that Civil War is probably the most action packed Marvel outing to date. From its taut opening sequence to the battle royale on the runway touted in its trailers, Civil War weaves in jaw dropping sequence after jaw dropping sequence, each one so fresh and often introducing a new heroic combatant that fatigue is never in danger of setting in. The Raid-esque influences are intact in Captain America and Bucky’s sublimely shot stairwell escape, the grandiose scale of the Avengers films displayed and bettered in later hero on hero battles, and throughout every sequence the choreography remains truly impressive. All of this is elevated by Trent Opaloch’s defined cinematography, panning angles and still wide shots capturing the action no matter how frantic it gets. Henry Jackman’s subdued score once more delivers as well, his staple electronic beats complimenting the thriller elements well again. More importantly though he fully succeeds in providing gravitas for the grander scenes when needed, his rousing orchestral piece accompanying the airport clash in particular being a prime example.

Things get personal.
Things get personal.

The moment the Civil War itself is realised on screen in all its glory is a work of beauty, as the two teams charge towards each other to battle in what will likely be called the greatest superhero battle put to screen. Incredible stunt work and seamless CGI is put together in a lengthy battle sequence that somehow manages to give everyone their share of the action and a hilarious quip or two without ever underselling the weight of what you’re witnessing on screen. As expected Spiderman is a joy to watch, almost on scene stealing form, as he swings into battle feeling right at home finally amongst his comic book fellows. Special mention has to be given to Antman as well, his antics and surprisingly ingenious tactics adding so much to the already dizzying battle. Its telling then that the Russo’s still manage to deliver a heart pounding third act even after all this spectacle, dialling down the scale for a far more intimate finale that culminates in what is surely Marvel’s most emotionally charged battle. What makes all of this action all the better however is the fact that the two sides are never clearly cut, and even come that heart wrenching finale you’ll still be unsure as to who you’re backing.

The newcomers on the scene here feel right at home amongst the other Avengers. Tom Holland’s much anticipated turn as Spiderman is just excellent, both in and out of the suit, and from the moment he starts playing off of Tony Stark you’ll have forgotten all about the characters previous incarnations. Chadwick Boseman’s Black Panther is the films biggest new asset though, providing a fresh outsiders perspective on the drama that unfolds whilst remaining compelling and intimidating both in and out of the suit. Daniel Brühl’s turn as the villainous Zemo is particularly chilling, and he manages to sell the mystery behind the man right up until all is revealed. He’s a refreshingly grounded villain that remains true his more flamboyant comic counterparts aspirations without ever detracting from the main conflict between our heroes.

Tom Holland steals the show as Spiderman.
Tom Holland steals the show as Spiderman.

The veterans of the Marvel universe all turn in their best performances here, particularly in Chris Evans and Robert Downey Jr.’s case as their given some of their finest material yet. Evans once again slips into the role Steve Rogers naturally, bringing the moral immovability of the character to the fore in a convincing way. Even when he finds himself on the other side of the law for Bucky’s sake Evans performs with such physicality and conviction you’re never in any doubt as to how far he’ll go for what he believes in. Playing opposite a more fractured Tony Stark, Downey Jr. bringing his all to the role in ways never seen before, highlights how these virtues could also be considered flaws. Downey Jr. is far more subdued as Stark, joking less given how far the character is pushed as the film transpires, but from his surprisingly effective opening scene this is the most human Stark has ever been. The chemistry between the two is tangibly raw, the knowing glances and vocal scuffles hit home the differences between the two that have been boiling under the surface up until now. Fans of the heroes won’t enjoy seeing the relationship unravel, but the acting chops behind the two undoubtedly sell it.

Between the two lies Sebastian Stan’s Bucky in another fittingly conflicted turn as the tortured assassin. Given that his character drives much of the plot whilst remaining mentally scarred Stan pulls it off well, and to see his character develop as his mind becomes his own leaves you wanting to see more of the man behind the assassin. The rest of the supporting cast fare well, Anthony Mackie’s Falcon and Scarlett Johanson’s Black Widow particularly coming into their own as the characters find their place both in the debate and the frenetic action. For such an ensemble piece even the smaller roles deliver in the time their allotted. Elizabeth Olsen and Paul Bettany sell their minor thread well; and Jeremy Renner, Don Cheadle and Emily VanCamp all deliver the goods they have before in their respective roles. The inclusion of William Hurt as General Ross is also a boast of the continuity of the universe that wasn’t vital but makes the premise all the more credible for its inclusion. Lastly it cannot be overstated how much Paul Rudd’s Antman adds to the team dynamic in his few scenes, his comedic delivery bringing the laughs reliably whenever he was tangling foes way above his weight class.


Verdict

Civil War is Marvels biggest and boldest film yet, but at the same time it delivers one of its most personally driven drama’s to date with its most uncompromising storytelling to boot. The way in which it gives its enormous roster of heroes all their due is impressive, but at the same time Evans and Downey Jr. remain the heart and soul of this superhero royal rumble to the very bitter end. The Russo’s have done it again then, and this time on an unprecedented scale. Avengers: Infinity War couldn’t be in safer hands.

Hits

+ Russo’s give the massive cast their time to shine…
+ …but this is a culmination of Captain America’s films at its core.
+ Chris Evans and Robert Downey Jr. bring their all.
+ Boseman, Holland and Rudd are particular stand outs.
+ Intelligently written, emotionally driven and tonally spot on.
+ Immensely choreographed action no matter how big.
+ Stirring orchestral themes from Jackman.
+ Act 2 and 3 bouts are new benchmarks for hero action.

Misses

None.

Overall Rating5starsCritical Hit