Tag Archives: Xbox One

Doom Review

Platforms: Xbox One, Playstation 4, PC.
Developers: id Software       Publisher: Bethesda Softworks
Players: 1 / Online Multiplayer       Release Date: May 13, 2016


Hell of a ride.

Doom is back and rebooted (kind of), and frankly more than capably claims its past glory. Skipping over the events of Doom 3, apart from a few nods and a thankfully maintained art direction, Doom is an entirely new beast that both harks back to what made the originals so timeless whilst catapulting the game play forwards in new and interesting ways. With its adrenaline fueled campaign that knocks it out of the park, a competent multiplayer and the novel snapmap mode, Doom certainly presents a meaty package for players to get stuck into.

The campaign is the heart and soul of this package, offering a good 8-12 hours of demon slaughtering fun depending on how much of a completionist you are. Time is never wasted when getting into the action, throwing you into a room full of zombies armed with nothing but a pistol and the tongue in cheek message of “Demon invasion in progress” on the terminals, and the pace only quickens from there on. A handful of cut scenes and some explanatory narration are all that slow down the demon killing that for all intents and purposes can be played with no attention to the story whatsoever. That’s not to say id Software haven’t given the details attention; all the weapons, demons, areas etc have plenty of interesting data entries to be unlocked, its just that its wisely kept to one side allowing those who want to keep strictly to the action to do just that. Taking a moment to pause and explore is well worth it though as each level is intricately designed, jam packed with secrets and interesting combat advantages that will reward the curious player. Classic Doom levels are even hidden around as a great reward for long term fans.

Even hell looks exquisite.
Even hell looks exquisite.

Killing demons is where its at however, and id deliver fully here. With a quick base movement speed, vast weapon inventory and no need for reloading, this begins as a classic Doom brought into present day. But as you play on new features will be revealed that not only add an extra layer of depth to Doom, but come to redefine its moment to moment game play entirely. First and foremost are its glory kills, brutal executions performable on weakened enemies, that not only provide a glorious animation but also healing. Having these executions grant much needed health push the player into being more aggressive, chasing the next execution to stay healthy, and despite a somewhat limited number of animations these never get old. The addition of a double jump and mantling edges only further the emphasis on movement in Doom, which coupled with a roster of incredibly aggressive demons writes camping and taking cover off entirely. Every skirmish is a tense battle for survival as you sprint from enemy to enemy, then away from, all in order to pick each foe off one by one whilst staying one step ahead. The reliance on arena based encounters can become slightly too much as the later levels throw one after another at you, but when you’re in the fight Doom manages to remain frantically fun from beginning to end even after the new additions have long run out.

Both the weapons and demons stand out here, most managing to be unique and bringing something new to the table. Imps are more agile than ever, throwing fireballs as they jump and never failing to keep you on your toes. Even towering foes like the Barons of Hell charge at you full tilt, leaping through the air to close the distance alarmingly quickly. In terms of art direction a brilliant balance is met between the more cartoonish renditions of the originals and Doom 3’s more serious take. The more garish enemies maintain their iconic looks whilst not looking out of place in the realistic setting, with the Pinkies in particular being a thrill to battle. The most striking makeovers are given the bosses however, with each battle consisting of non stop dodging and retaliation when possible against a never ending wave of sudden but well telegraphed attacks. Boss encounters aren’t reinvented, but with current first person shooters being reluctant to push the boat out with boss battles its refreshing to see Doom once again stand tall as an example to the rest.

When it comes to weapons Doom has taken a similar approach to reinvention, with every gun boasting the simplicity of the originals whilst having optional modifications that in turn make them far more versatile. The way these upgrades are handled is well done, with each one requiring certain actions to be performed to be improved, encouraging you to mix things up in scenarios where you’d otherwise be sticking to the same old tactics. Not all the weapons are created equal however, especially with the raw power of the super shotgun rendering the initial shotgun obsolete early on, unfortunate given how both are good fun to use. Its hard to knock Doom for this too much however, as the great array of modifications do give even the weaker weapons more opportunity later in the game. The chainsaw and BFG are both tweaked well here as well. The chainsaw is now a lethal one hit kill against any enemy given enough of the precious fuel is available, and it also causes said enemy to explode in a fountain of ammo, making it an incredibly useful tool that you’ll carefully deliberate when to use. Likewise with the BFG, it still clears rooms with ease but no longer steam rolls over bosses, instead it stuns and even cancels their attacks, giving windows of opportunity in these tense fights rather than removing the challenge completely.

Each and every demon wants you dead.
Each and every demon wants you dead.

Doom both looks and sounds beautiful. Apart from the occasional clipping of the scenery when glory killing everything runs without a hitch no matter how busy the fight gets. Both the cold lab areas and ominous landscapes of Hell are rendered fantastically, making both a joy to root around. The sound direction is also top notch, with every gunshot and demon snarl sounding rawly tangible. Mick Gordon’s heavy industrial soundtrack also deserves a special mention, its ability to slowly ramp up the tension in every fight certainly got the blood pumping in each and every encounter.

Outside of the single player Doom still has a lot to offer. The multiplayer component can match the chaotic fun found in the campaign at points, but unfortunately its emphasis on loadouts seems to undermine the arena shooter heyday its attempting to recapture. The new Demon runes that allow players to become demons to wreak havoc are a great feature however, as they shift the flow each match substantially with their risk reward element of having the chance of becoming the demon yourself should you manage to slay it. The Snapmap mode is sure to offer hours of fun to the more creative players too, with this robust but easy to use level editor enabling you to create anything from co-op levels to multiplayer maps. The current low max enemy cap does hold it back when it comes to creating some grander levels, but investing some time in this mode soon reveals just how much it has to offer.


Verdict

Doom is back in a big way. Its campaign offers up the classic straight forward thrills of the originals whilst mixing up the moment to moment action in some ingenious ways. From beginning to end its a non stop roller coaster that never lets up on the action, placing a firm emphasis on pushing the attack to prevent encounters from ever becoming repetitive. Elsewhere its multiplayer component offers some fun but short lived action, but Snapmap offers a powerful creative tool to those willing to invest some time in this novel feature. Welcome back Doom.

Hits

+ Insane campaign that encourages aggressive mobility
+ Tenacious demons and memorable bosses
+ Great roster of weaponry and modifications
+ Abundance of secrets hidden among its complex levels
+ Soundtrack will have you sweating
+ Snapmap is a versatile feature

Misses

Multiplayer doesn’t match the simple thrills of the campaign
Reliance on arena based encounters4starsHit

D4: Dark Dreams Don’t Die Review

Platforms: Xbox One
Developer: Access Games       Publisher: Microsoft Studios
Players: 1       Release Date: September 19, 2014


Revel in the details.

D4 is a bizarre game full of odd characters, but best of all its something new. A point and click adventure that sees you hoping back and forth through time to solve the murder of your wife, D4 is a refreshing experience that surprises at every turn with its oddball humour and interesting collectibles. You’ll only explore 3 rather small areas, but each one is crammed with so many things to see and do that it’ll make many full retail games look sparse with content. D4 is a truly unique experience, and therefore may not be for everyone, but for those looking for something completely different it’ll definitely impress.

D4 is built to be an episodic experience, giving us a prologue and the first two episodes in this package. David Young, our time travelling detective, wakes up in a bath tub and explains that this is where he ends up every time he travels back to the present. From here on you’re free to explore David’s apartment at you leisure or continue on with the next clue; this being the type of open scenario you’ll find yourself in throughout the episodes. The whole experience could probably be run through in 3 hours or so, but in doing so you’d be neglecting all the extra distractions D4 boasts that can easily double that playtime. For instance I found myself rooting through the apartment for various collectibles (these range from simple medals to more detailed scrapbook entries and old letters) for 20 minutes before I even got round to approaching the objective; if you’re a sucker for exploring every nook and cranny then you’re going to sink a lot of time into D4.

Conversations are an enjoyable time sink.
Conversations are an enjoyable time sink.

Hit that objective and you’ll be attacked by a woman who seems to believe she’s a cat in one of a handful of action scenarios that entertain as much as they do thrill. Its a crazy encounter that’s telling of what you should expect from there on in, there’s a sombre story of loss and mystery at its heart but D4 isn’t one to hold back when it comes to the bizarre. Merely being the opening few episodes of a season unfortunately prevents the story from doing anything but build some vague intrigue for a conspiracy you get the feeling you’re only scraping the surface of, tauntingly ending just as it gets to the good stuff. The conspiracy is brilliantly fleshed out however, with many of the scrapbook extras and old case files that at first seem to be purely auxiliary falling into place as parts of a bigger puzzle later on.

Most of the characters you’ll encounter however are anything but subtle. Whether its a panicked passenger on a doomed flight or your old time partner from the force, each and every character is brimming with personality. The ‘extra cases’ these characters can give you generally offer some tantalizing rewards and further dialogue options, many of which again can touch on the mystery you’re trying to solve in new ways. Just being given the option to interact with these quirky characters at length is rewarding enough; for instance I could laugh at the otherwise mild mannered Forrest Kaysen devouring his comedy sized portions all day. David Young himself is a compelling protagonist, his sarcastic wit and single minded approach to the case at hand clashing well with colourful host of players he’ll have to investigate. The voice cast do a great job of bringing the larger than life characters to life as well, the level enthusiasm thrown behind each line of dialogue ensuring there’s never any disparity between the straight talkers and the more eccentric personalities. The comically thick Boston accent Ben Pronsky gives our protagonist merges well where it could have been atrocious, giving us a refreshingly not-so-gruff hero that brings levity no matter how dark things get.

Kick ass and chew bubble gum.
Kick ass and chew bubble gum.

Gameplay brings the usual point and click fare to the table, but there’s variety enough in terms of what actions you’ll need perform to ensure that looking at everything in a room never gets repetitive. D4 can be played entirely with Kinect or a controller, or a bit of both should you prefer to switch things up mid episode. While I personally prefer to have a controller in my hands, those who opt for Kinect will be pleased to know it works brilliantly besides the odd misreading. D4 always demands you’re attention as well, throwing inspection options in during its cut scenes and tasking you with managing three different resources; you’ll rarely be running short on these resources or failing its action scenarios but they all serve to keep you more involved with what’s going on. D4 can however be reluctant to let you flex your brain, with many of the cases boiling down to you collecting a series of clues and having David Young piece them together himself in a cut scene. Some activities will demand more of you, such as a memorable series of quizzes on aviation you’ll be faced with, but regardless D4 could do more to involve you in the actual detective work.

All of this is presented in a visually striking cell-shaded style that makes each scene look as if its jumped off of the page of a comic. Areas are as detailed as the unique characters which makes jumping in time from one colourful scene to another, along with a nifty transition animation, an aesthetically awesome thing to do. If you have sufficient credits you can even change the outfits of the major characters or the music in your apartment, and again the options here range from subdued to bizarre and everything in between. Lastly there’s a great selection excellent music here, from its catchy intro music to the Irish rock track that plays during what’s arguably its best fight scene in a turbulent plane cabin.


Verdict

D4 is hard game to describe, it may sound ridiculous in writing but when experienced it arguably works, and it works very well. There may be little detective work involved in these first episodes, but the eccentric characters and intriguing premise will more than likely captivate you as you engage its lavishly crafted scenarios. There are few games that’ll see you batting a baseball with a mannequins leg as a plane enters chaotic turbulence, but even fewer that would have you enjoy these moments as much as a meal between two old friends discussing old cases. If you’re looking for something that stands out amongst the games on offer this fall then D4 is worth diving into, and it’ll only be a matter of time before its outlandish characters hook you in.

Hits

+Great cast of eccentric and hilarious characters
+Stupendous amount of collectibles
+Fun and rewarding distractions
+Striking visuals
+Excellent and diverse soundtrack

Misses

Lacking in actual detective work

Overall Rating4starsHit